WASHIZU TIC-TAC-TOE
Inspired by a challenge in that game design book by Ian and Brenda
And I swear I came up with the game before the title
You have a board with nine squares on it in a typical noughts and crosses configuration, and a bag. The bag contains eight plastic squares
Three opaque squares with crosses on them
Three opaque squares with noughts on them
Two see-through squares, one with a nought and one with a cross.
Players declare who will play noughts and who will play crosses. Randomly determine who will start. (Possible alternation: Crosses always start?)
Draw two tiles to start.
Each turn, the player puts a tile face-down on the square, then draws a tile from the bag. Obviously, the see-through tiles will be obvious as to what they are, but the others will be a mystery.
Play continues until all tiles are down. The person who finishes last (i.e. after the other person plays the last tile) can automatically claim the empty tile as a nought or a cross as appropiate.
The tiles are then turned over. The winner is the person who successfully creates a line. Draws can occur if both people make lines or if no lines are created.
The loser loses a pint of blood (optional)
RON RON RON RON RONNNNNN!
Possible variant that'd probably end badly:
TIC-TAC-JERK
Three players
Four by four square to play on (So you have to get four in a row)
Fifteen squares
- Ten are normal, half noughts and half crosses
- Four are see-through, half noughts and half crosses
- A brightly-coloured card with a cross on one side and a nought on the other
One player is noughts, one is crosses, the last is trying for a draw.
People draw from the bag until one person gets the brightly-coloured double-sided card. The person to his left is Noughts and the perosn to his right is Crosses. Play commences from Noughts to Crosses to Jerk.
The jerk keeps his double-sided card. He is only allowed two cards at a time like the others, so it is up to him when he wants to play it. As above, he declares whether the last square is a nought or a cross before the cards are flipped.
Inspired by a challenge in that game design book by Ian and Brenda
And I swear I came up with the game before the title
You have a board with nine squares on it in a typical noughts and crosses configuration, and a bag. The bag contains eight plastic squares
Three opaque squares with crosses on them
Three opaque squares with noughts on them
Two see-through squares, one with a nought and one with a cross.
Players declare who will play noughts and who will play crosses. Randomly determine who will start. (Possible alternation: Crosses always start?)
Draw two tiles to start.
Each turn, the player puts a tile face-down on the square, then draws a tile from the bag. Obviously, the see-through tiles will be obvious as to what they are, but the others will be a mystery.
Play continues until all tiles are down. The person who finishes last (i.e. after the other person plays the last tile) can automatically claim the empty tile as a nought or a cross as appropiate.
The tiles are then turned over. The winner is the person who successfully creates a line. Draws can occur if both people make lines or if no lines are created.
The loser loses a pint of blood (optional)
RON RON RON RON RONNNNNN!
Possible variant that'd probably end badly:
TIC-TAC-JERK
Three players
Four by four square to play on (So you have to get four in a row)
Fifteen squares
- Ten are normal, half noughts and half crosses
- Four are see-through, half noughts and half crosses
- A brightly-coloured card with a cross on one side and a nought on the other
One player is noughts, one is crosses, the last is trying for a draw.
People draw from the bag until one person gets the brightly-coloured double-sided card. The person to his left is Noughts and the perosn to his right is Crosses. Play commences from Noughts to Crosses to Jerk.
The jerk keeps his double-sided card. He is only allowed two cards at a time like the others, so it is up to him when he wants to play it. As above, he declares whether the last square is a nought or a cross before the cards are flipped.